

At level 21, you gan an additional spell.Your rage damage increases to +5 at level 27, +6 at level 34, +7 at level 41, and +8 at level 48.

Starting at level 32 and every 4th level onward, the maximum for your Strength and Constitution score increases by 2, and both scores are increased by 2.Strength and Constitution Score Increases: Additionally At level 26, critical hits land on a roll of 18 - 20. At level 22, critical hits land on a roll of 19 - 20.At level 30 you can use your spell-storing item feature a number of times equal to half your Intelligence score (rounded up).Your spell-storing item feature can use level three, four, and five spells at level 26, and the feature can be used on any equipment.You get another infused item at level 21, 26, 31, 36, 41, and 46.You get another known infusion at level 23, 27, 31, 35, 39, 43, and 47.You also gain additional cantrips at level 24 (5), level 28 (6), level 38 (7), and level 42 (8).If a player chooses to level up their class beyond level 20 and they don't multiclass, these are the features each class gains:Īrtificer Additional Spells and Spell Slots: For example a Rogue with the Thief subclass would get Fast Hands at level 23, Supreme Sneak at level 29, and Thief's Reflexes at level 37. You gain the features of the subclass at level 20+the original features level. Upon reaching past level 20 you may pick a second subclass.If you're a Dragonborn, your breath weapon moves up to 6d6 at 21st level, 7d6 at 26th level, 8d6 at 31st level, 9d6 at 36th level, 10d6 at 41st level, and 11d6 at 46th levels.Any and all ability score improvements give 3 points rather than the traditional 2, If you would have chosen a feat you would gain +1 in addition to the feat, and 4 points after level 40, or 2 feats if using the optional feats rule. If a player continues leveling the same class through levels 21 to 49, they gain epic boons at levels 21, 25, 29, 31, 35, 39, 41, 45, and 49, and ability score increases at levels 22, 26, 30, 34, 38, 42, 46, and 50.Upon reaching level 21, your proficiency bonus becomes +7, then increases to +8 at level 25, +9 at level 29, +10 at level 33, +11 at level 37, +12 at level 41, +13 at level 45, and +14 at level 49.Ability scores now have a maximum of 30.Level 50 becomes the new maximum character level a player can have.This set of variant rules applies only when characters reach level 21. The rules for levels below 21 are still the same.2.13.1 Additional Spells and Spell Slots:.2.12.1 Additional Spells and Spell Slots:.2.11.3 Sorcery Point Spell Slot Improvement:.2.11.1 Additional Spells and Spell Slots:.2.9.5 Favored Enemy or Natural Explorer Improvement:.

